情绪曲线 emotional curve
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情绪曲线 emotional curve 是 thatgamecompany 所提出的一种表示玩家在整体游戏流程中的情绪体验的说法。
以游玩的时间为横轴,以当时的情绪程度(arousal level 0~10)为纵轴,可以得出一条“随着游玩时间不断变化的情绪曲线”,即 情绪曲线 emotional curve。
并且为了更好的区分正负情绪,需要额外加入一条效价曲线(emotional valence, -5~+5)同时反应对应生理唤醒程度的情绪效价。
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